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RFactor2 takes tyre modelling to the extreme, it brings all the usual tyre simulation that you’d expect from any good simulator. So if they don’t feel the way they should, it can ruin your immersion. (Quotes taken from the description of the sim on Steam) ”Newly updated tyre model ”: The key part to any decent sim is how the tyre physics and modelling work, the tyres are what connect you and your car to the road. Far too complex to keep this review a reasonable length, so here’s a brief overview of the key elements to the engine. Unsurprisingly, RFactor2’s physics are very complex. Updated 15 degrees of freedom physics engine Now take all that, turn it on its head and you’ve got RFactor2s physics. Meaning the physics at times can be abit arcadey at times for the sake of enjoyment. If you have ever played Gran Turismo, Forza or Project Cars you will know that those sims are designed to balance ”realism” with ”fun”. This sim is also designed to be ”easily expandable”… or to you and me means you can add mods to further enhance your sim racing experience. Since the release of the sim multiple DLCs have been released for them, ranging from a Endurance Racers pack to a Formula E pack. RFactor 2 is a racing simulator published by Studio397.
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